PyQt4-关闭对话框窗口,exec()不工作

2024-05-13 14:31:50 发布

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正在尝试使用PyQt4构建用户界面。有一个弹出的对话框窗口,我想它做点什么,然后关闭,当'确定'被按下。不幸的是,我似乎无法让它正常工作-尝试了Dialog.exec廑u()、Dialog.close()、self.exec廑u()、self.close()的各种组合,并向Dialog.accept等发出“接受”信号。到目前为止,一切都不起作用,我也不太确定为什么。这是密码:

对话框窗口初始化为这样

def begin_grab(self):
    self.GrabIm=qtg.QDialog(self)
    self.GrabIm.ui=Ui_Dialog()
    self.GrabIm.ui.setupUi(self.GrabIm)
    self.GrabIm.show()

对话框窗口

class Ui_Dialog(object):

    def setupUi(self, Dialog):
        Dialog.setObjectName(_fromUtf8("Dialog"))
        ...
        QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL(_fromUtf8("accepted()")), self.accept)
        QtCore.QObject.connect(self.buttonBox, QtCore.SIGNAL(_fromUtf8("rejected()")), Dialog.reject)
        QtCore.QMetaObject.connectSlotsByName(Dialog)

    def accept(self):
        if self.radioButton.isChecked()==True: #assume it is true
            #Call continuous grabber
            print "Grabbing continuously"
            Dialog.exec_() #Close it here
        else:
            #Call trigger server
            print "Grabbing triggered"
            self.exec_()

一直发生的主要事情是,在accept()函数中,一条消息说“Dialog”是未知变量,或者如果我使用self.exec_u()或类似的函数,它说exec_u()不是已知属性。如果我尝试执行accept(self,Dialog),并将self.accept(Dialog)放入connect语句中,它也会崩溃。

任何帮助都将不胜感激。


Tags: selfuiclosedefconnectdialog对话框exec
2条回答

你做错了。您不应该修改Qt设计器生成的代码(Ui_Dialog)。您应该将QDialog划分为子类,并在其中定义accept

class MyDialog(QtGui.QDialog):
    def __init__(self, parent=None):
        super(MyDialog, self).__init__(parent)
        self.ui = Ui_Dialog()
        self.ui.setupUi(self)
        # use new style signals
        self.ui.buttonBox.accepted.connect(self.accept)
        self.ui.buttonBox.rejected.connect(self.reject)

    def accept(self):
        if self.ui.radioButton.isChecked(): # no need to do ==True
            #Call continuous grabber
            print "Grabbing continuously"
        else:
            #Call trigger server
            print "Grabbing triggered"
        super(MyDialog, self).accept()  # call the accept method of QDialog. 
                                           # super is needed 
                                           # since we just override the accept method

然后初始化为:

def begin_grab(self):
    self.GrabIm=MyDialog(self)
    self.GrabIm.exec_()  # exec_() for modal dialog
                           # show() for non-modal dialog

但是看看你的代码,我不会那样做的。让对话框返回accept/reject,然后在调用者(即主窗口)中执行条件操作:

class MyDialog(QtGui.QDialog):
    def __init__(self, parent=None):
        super(MyDialog, self).__init__(parent)
        self.ui = Ui_Dialog()
        self.ui.setupUi(self)
        # use new style signals
        self.ui.buttonBox.accepted.connect(self.accept)
        self.ui.buttonBox.rejected.connect(self.reject)

以及呼叫者代码:

def begin_grab(self):
    self.GrabIm=MyDialog(self)
    if self.GrabIm.exec_():  # this will be True if dialog is 'accept'ed, False otherwise
        if self.GrabIm.ui.radioButton.isChecked():
            #Call continuous grabber
            print "Grabbing continuously"
        else:
            #Call trigger server
            print "Grabbing triggered"

您可以重新实现closeEvent,它将帮助您在对话框退出之前执行一些过程

def closeEvent(self,event):
   print "I am here"
   event.accept()

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