麻烦MFnNurbsSurface.closestPoint在OpenMaya api 2.0中

2024-09-27 21:33:13 发布

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我最近了解到了python OpenMaya api v2.0,所以我一直在检查我的代码,并尝试将其更新为使用2.0版本。在大多数情况下,它对我来说比老版本的OpenMaya更有意义。。。在

我在尝试使用OpenMaya.MFnNurbsSurface.closestPoint方法时遇到了问题。我似乎不知道该如何实际地使用kwargs作为方法。玛雅的医生说:

closestPoint(testPoint, uStart=None, vStart=None,
    ignoreTrimBoundaries=False, tolerance=kPointTolerance,
    space=kObject) -> (MPoint, float, float)

所以对我来说,这看起来像夸格斯,我应该能用。。。但我几乎每次尝试使用它们时都会出现错误——当它没有错误时,我真的不明白为什么它没有错误(下面的例子)。如果我不加上夸克,它“有效”,但不能给我正确的结果,因为我确实需要改变其中的一些。在

以下是一些新旧方法的代码(新的只是我目前所拥有的…):

^{pr2}$

我通过创建一个nurbsPlane(默认值),然后在y向上移动0.5个单位,并将两个函数的输出与以下行进行比较:

getClosestPointOnSurfaceOLD('nurbsPlane1', (0.0, 1.0, 0.0))
getClosestPointOnSurfaceNEW('nurbsPlane1', (0.0, 1.0, 0.0))

# Result: [(-2.7755575615628914e-17, 0.5, 2.7755575615628914e-17), (0.5, 0.5)] # <-- old function result
# Error: TypeError: file <maya console> line 28: integer argument expected, got float # <-- new function result

我尝试在函数中使用“closestPoint”行执行其他操作:

surfFn.closestPoint(om.MPoint(*position), ignoreTrimBoundaries=False)
# Result: [(-2.7755575615628914e-17, -1.5407439555097887e-33, 2.7755575615628914e-17), (0.5, 0.5)] #

surfFn.closestPoint(om.MPoint(*position), False)
# Result: [(-1.1102230246251565e-16, -6.162975822039155e-33, 1.1102230246251565e-16), (0.5, 0.5)] #

surfFn.closestPoint(om.MPoint(*position), tolerance=1.0)
# Error: TypeError: file <maya console> line 28: integer argument expected, got float #

surfFn.closestPoint(om.MPoint(*position), tolerance=1)
# Error: RuntimeError: file <maya console> line 28: More keyword list entries (6) than format specifiers (5) #

surfFn.closestPoint(om.MPoint(*position), 1.0)
# Result: [(-1.1102230246251565e-16, -6.162975822039155e-33, 1.1102230246251565e-16), (0.5, 0.5)] #

surfFn.closestPoint(om.MPoint(*position), space=om.MSpace.kWorld)
# Error: RuntimeError: file <maya console> line 28: More keyword list entries (6) than format specifiers (5) #

surfFn.closestPoint(om.MPoint(*position), om.MSpace.kWorld)
# Result: [(-1.1102230246251565e-16, -6.162975822039155e-33, 1.1102230246251565e-16), (0.5, 0.5)] #

surfFn.closestPoint(om.MPoint(*position))
# Result: [(-2.7755575615628914e-17, -1.5407439555097887e-33, 2.7755575615628914e-17), (0.5, 0.5)] #

surfFn.closestPoint(om.MPoint(*position), False, 1.0, om.MSpace.kWorld)
# Result: [(-2.7755575615628914e-17, 3.851859888774472e-33, -6.938893903907228e-17), (0.5, 0.5000000000000001)] #

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), uStart=0.0, vStart=0.0, ignoreTrimBoundaries=False, tolerance=1.0, space=om.MSpace.kWorld)
# Error: TypeError: file <maya console> line 28: integer argument expected, got float #

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, False, 1.0, om.MSpace.kWorld)
# Error: TypeError: file <maya console> line 28: integer argument expected, got float #

输出中的一些差异对我来说很奇怪,这些错误似乎没有意义(比如调整'tolerance'参数值时的差异)。。。另外,结果是0.5的uv值是正确的-如果我移动和/或旋转平面,旧函数返回不同的uv值,而新函数总是返回0.5,因为它是从平面的对象空间而不是使用世界空间来计算测试点。在

我还查看了相应的旧OpenMaya命令的文档,其中有两个条目—其中一个条目有一个“paramAsStart”布尔参数,如果您要提供一些起始uv值,可以使用它。考虑到2.0文档可能忽略了这一点,我尝试将其添加到我的api 2.0尝试中。。。它也不起作用(给了我一个错误,我传递了太多的参数)。在

最起码,我需要弄清楚如何让它从世界空间评估测试点;然而,当我继续使用OpenMaya api 2.0时,我确信我会再次遇到这种类型的东西(看起来不起作用的夸克…)-任何关于如何实际使用这些夸克的帮助都是非常感谢的!在

编辑:

更多的测试-在theodox给出答案后,我猜测文档中的arg顺序可能不正确。。。所以,我决定测试排列。假设uStartvStart总是相邻的,会给出24个“kwargs”的排列,但我决定也尝试对它们的值进行None、0.0和0(72个测试!)。所有错误。在

以下是我的测试线:

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, False, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, False, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, 1.0, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, 1.0, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, om.MSpace.kWorld, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), None, None, om.MSpace.kWorld, 1.0, False)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, None, None, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, None, None, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, None, None, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, om.MSpace.kWorld, None, None)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, None, None, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, 1.0, None, None)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, None, None, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, None, None, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, None, None, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, om.MSpace.kWorld, None, None)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, None, None, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, False, None, None)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, None, None, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, None, None, 1.0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, None, None, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, 1.0, None, None)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, None, None, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, False, None, None)



surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, False, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, False, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, 1.0, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, 1.0, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, om.MSpace.kWorld, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0.0, 0.0, om.MSpace.kWorld, 1.0, False)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 0.0, 0.0, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 0.0, 0.0, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, 0.0, 0.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, om.MSpace.kWorld, 0.0, 0.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, 0.0, 0.0, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, 1.0, 0.0, 0.0)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, 0.0, 0.0, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, 0.0, 0.0, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, 0.0, 0.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, om.MSpace.kWorld, 0.0, 0.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, 0.0, 0.0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, False, 0.0, 0.0)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 0.0, 0.0, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 0.0, 0.0, 1.0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, 0.0, 0.0, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, 1.0, 0.0, 0.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, 0.0, 0.0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, False, 0.0, 0.0)



surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, False, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, False, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, 1.0, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, 1.0, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, om.MSpace.kWorld, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 0, 0, om.MSpace.kWorld, 1.0, False)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 0, 0, 1.0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 0, 0, om.MSpace.kWorld, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, 0, 0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, 1.0, om.MSpace.kWorld, 0, 0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, 0, 0, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), False, om.MSpace.kWorld, 1.0, 0, 0)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, 0, 0, False, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, 0, 0, om.MSpace.kWorld, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, 0, 0, om.MSpace.kWorld)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, False, om.MSpace.kWorld, 0, 0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, 0, 0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), 1.0, om.MSpace.kWorld, False, 0, 0)

surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 0, 0, False, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 0, 0, 1.0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, 0, 0, 1.0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, False, 1.0, 0, 0)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, 0, 0, False)
surfFn.closestPoint(om.MPoint(0.0, 1.0, 0.0), om.MSpace.kWorld, 1.0, False, 0, 0)

以下是常见的错误:

# Error: RuntimeError: file <maya console> line 1: More keyword list entries (6) than format specifiers (5) #
# Error: TypeError: file <maya console> line 1: integer argument expected, got float #
# Error: TypeError: file <maya console> line 1: an integer is required #
# Error: TypeError: file <maya console> line 1: a float is required #

如果有人感兴趣的话,我可以把这条线/错误贴出来。。。在

所以,我想这是一个玛雅臭虫。。。在


Tags: nonefalselinepositionerrorfloatconsolefile
2条回答

我认为这是文档生成方式的一个奇怪之处。C++版本以类似于KWAGS的Python程序员的方式编写默认参数。但这不是真正的夸尔格,而是默认参数。您必须将这些参数视为只是命名位置参数,并按顺序提供它们。

这对我有用:

def getClosestPointOnSurfaceNEW(surf, position):
    selList = om.MSelectionList()
    selList.add(surf)
    surfFn = om.MFnNurbsSurface(selList.getDagPath(0))

    p, u, v = surfFn.closestPoint(om.MPoint(*position))

    return [(p[0], p[1], p[2]), (u, v)]

而且

^{pr2}$

通常,如果您想提供更多的参数,通常只需按以下顺序进行:

^{pr3}$

但是,我无法验证此操作,因为它会使我的(beta)Maya崩溃;不确定2017或2018年生产中的状态。

我也在Autodesk Maya论坛上发布了这篇文章。。。原来这里面有一个已知的错误。在

如果有人好奇,这里有一个maya forum thread的链接

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