我是新来的kivy,我正在尝试做一个8puzzle游戏,我的问题是,移动数字(使用按钮或标签)在一个网格布局(使用动画卡移动按钮)没有问题,直到调整窗口大小!调整窗口大小后,每个按钮或标签都将处于其初始位置:-/ 那么,为什么gridlayout子元素在压缩窗口后返回到初始位置? 我该怎么解决这个问题?在
python code :
class Cubes(Button):
#value=StringProperty('0')
pos_i=NumericProperty(0)
pos_j=NumericProperty(0)
class Puzzle(GridLayout):
def __init__(self,**kwargs):
super(Puzzle,self).__init__()
self._keyboard = Window.request_keyboard(None,self)
print("Tsfsdfsdfdsfsdfdsf")
if not self._keyboard:
return
game =[
[1,2,3],
[4,5,6],
[7,8,"-"]
]
for i in range (3):
for j in range (3):
self.add_widget(Cubes(text=str(game[i][j]),pos_i=i,pos_j=j))
self._keyboard.bind(on_key_down=self.move)
self.wait=False
self._index=-1
self._solution=[]
def move(self, keyboard, keycode, text,modifires):
pos=-1
for i in range(9):
if self.children[i].text=="-":
pos=self.children[i].pos
self._index=i
#print (self.children[self._index].pos)
if keycode[1]=="up":
if Expand(Node(self.generatePuzzleTable())).CanGoUp():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i-1:
if self.children[m].pos_j==self.children[self._index].pos_j:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="right":
if Expand(Node(self.generatePuzzleTable())).CanGoRight:
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i:
if self.children[m].pos_j==self.children[self._index].pos_j+1:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="down":
if Expand(Node(self.generatePuzzleTable())).CanGoDown():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i+1:
if self.children[m].pos_j==self.children[self._index].pos_j:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
print (keycode[1])
if keycode[1]=="enter":
self.ans()
if keycode[1]=="left":
if Expand(Node(self.generatePuzzleTable())).CanGoLeft():
for m in range(9):
if self.children[m].pos_i==self.children[self._index].pos_i:
if self.children[m].pos_j==self.children[self._index].pos_j-1:
self.replace(self.children[m].pos,self.children[self._index].pos,m)
break
if keycode[1]=="spacebar":
print ("what the fuck ?!? ",keycode[1])
self.solve()
def replace(self,pos,pos1,NodeIndex):
anime=Animation(pos=(float(pos[0]),float(pos[1])),d=0.2,t="out_cubic")#.start(self.children[0])
anime.start(self.children[self._index])
anime2=Animation(pos=(float(pos1[0]),float(pos1[1])), d=0.2,t="out_cubic")#.start(self.children[1])
anime2.start(self.children[NodeIndex])
ti=self.children[self._index].pos_i
tj=self.children[self._index].pos_j
self.children[self._index].pos_i,self.children[self._index].pos_j=self.children[NodeIndex].pos_i,self.children[NodeIndex].pos_j
self.children[NodeIndex].pos_i,self.children[NodeIndex].pos_j=ti,tj
kivy代码:
^{pr2}$
GridLayout(或任何与此相关的布局)负责定位其子窗口小部件,以便在每次重新调整大小(以及其他有意义的事件)时,布局都会从头开始定位小部件(这是让您烦恼的行为)。在
在GridLayout的例子中,重要的是网格子元素的顺序。。。在
要解决您的问题,您有两个选择:
1)动画完成后,将“-”小部件与网格子列表中的其他小部件交换。在
2)使用类似https://github.com/inclement/sparsegridlayout这样的东西,可以指定每个小部件(网格条目)的(i,j)
我希望这能让事情更清楚一点
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