我写了一个小的绘画游戏,但它目前使用图形用户界面按钮,而不是阅读按键。在
我怎样才能使它读键按下有相同的输出与当前的图形用户界面按钮?在
我根本无法让键绑定事件工作。我是应该将它们绑定到其他东西上,还是只是写错了?在
(关于代码墙的事很抱歉,我尽量缩短了)
from tkinter import *
playerPos=0
length=9
width=9
class GridTools:
#make a 2d array of Labels
def __init__(self,root):
self.grid=[]
acc=-1# keep track of the number of loops. Will be 0 by the time
#it's on a button
for x in range (0,length):
for y in range(0,width):
acc+=1
tile=Label(bg="black",fg="white",text=str(acc))
self.grid.append(tile)
tile.grid(row=x,column=y)
PlayerTile.makePlayer(self.grid)#put player in the grid
#add movement buttons
#I still don't understand Lambdas
moveUp= Button(text="up", command=lambda :PlayerTile.movePlayer(self.grid,"UP"))
moveUp.grid(row=11, column=11)
moveDown= Button(text="down", command=lambda :PlayerTile.movePlayer(self.grid,"DOWN"))
moveDown.grid(row=13, column=11)
moveLeft= Button(text="left", command=lambda :PlayerTile.movePlayer(self.grid,"LEFT"))
moveLeft.grid(row=12, column=10)
moveRight= Button(text="right", command=lambda :PlayerTile.movePlayer(self.grid,"RIGHT"))
moveRight.grid(row=12, column=12)
#this doesn't do anything
moveUp.bind('<Up>',lambda: layerTile.movePlayer(self.grid,"UP"))
#Manipulate the green player tile
class PlayerTile:
def makePlayer(grid):
global playerPos
grid[playerPos].config(bg="green")
def movePlayer(grid,direction):
global playerPos
if(direction=="UP" and playerPos>8):
grid[playerPos].config(bg="grey")
playerPos= playerPos -9
grid[playerPos].config(bg="green")
if(direction=="DOWN" and playerPos<(width-1)*length):
grid[playerPos].config(bg="light blue")
playerPos= playerPos +9
grid[playerPos].config(bg="green")
if(direction=="LEFT" and (playerPos)%length!=0):
grid[playerPos].config(bg="light pink")
playerPos= playerPos -1
grid[playerPos].config(bg="green")
if(direction=="RIGHT" and (playerPos+1)%length!=0):
grid[playerPos].config(bg="light yellow")
playerPos= playerPos +1
grid[playerPos].config(bg="green")
root=Tk()
x=GridTools(root)#initialilize the grid using GridTools' init function
root.mainloop()
在
moveUp.bind('<Up>',lambda: layerTile.movePlayer(self.grid,"UP"))
行中,您将Up
键绑定到moveUp
小部件。在为了获得所需的效果,您需要将其绑定到
root
:请注意,我将
e
(event)传递给lambda
表达式。一个lambda
表达式可以看作是一个内联函数,在这个函数中,无论何时调用它,都会对内容求值,并在冒号之前传递参数。在如果您为每个箭头键复制这一行,那么您应该得到您想要的结果。在
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