我对Python很陌生,我正在设置一个小游戏,我想测试一下。 目前,我正在生成一个对象数组(岩石、纸张、剪刀),每个对象都继承自一个Roll对象:
def build_the_three_rolls():
return [Rock(), Paper(), Scissors()]
这是我的测试py.测试公司名称:
^{pr2}$但是当我运行它时,我得到了以下错误:
> assert isinstance(build_the_three_rolls()[1], Paper)
E assert False
E + where False = isinstance(<roll.Paper object at 0x110ab42e8>, Paper)
我不明白为什么失败了
谢谢!在
更新:
以下是Roll及其子类的定义:
class Roll:
def __init__(self, name, defeated_by_self, defeat_self):
self.name = name
self.defeated_by_self = defeated_by_self
self.defeat_self = defeat_self
class Rock(Roll):
def __init__(self):
defeated_by_self = {}
defeated_by_self["Scissors"] = "Scissors"
defeat_self = {}
defeat_self["Paper"] = "Paper"
super().__init__("Rock", defeated_by_self, defeat_self)
class Paper(Roll):
def __init__(self):
defeated_by_self = {}
defeated_by_self["Rock"] = "Rock"
defeat_self = {}
defeat_self["Scissors"] = "Scissors"
super().__init__("Paper", defeated_by_self, defeat_self)
class Scissors(Roll):
def __init__(self):
defeated_by_self = {}
defeated_by_self["Paper"] = "Paper"
defeat_self = {}
defeat_self["Rock"] = "Rock"
super().__init__("Scissors", defeated_by_self, defeat_self)
目前没有回答
相关问题 更多 >
编程相关推荐