我正在做一个简单的刽子手游戏来练习我的Python技能。 我正在尝试获取单词中第二个或更多字符的索引
例如,单词是“eggsalad”,我需要得到g和a的索引
短代码段:
while x < len(letterlist):
if letterlist[x-1] == "g":
pos_ = (AdjustMeUWU + (27 * LTGL.index(letterlist[x-1])), 226)
else:
pos_ = (AdjustMeUWU + (27 * LTGL.index(letterlist[x-1])), 230)
lettersguessed.append(letterlist[x-1])
print(x)
if LTGL == lettersguessed:
print("you won")
running = False
x += 1
完整代码:
from random_word import RandomWords
r = RandomWords()
import pygame
import sys
def main():
pygame.init()
clock = pygame.time.Clock()
size = [256, 356]
white = [255, 255, 255]
black = [0, 0, 0]
#ListToGuess = list("{0}".format(r.get_random_word(hasDictionaryDef="true", minLength=4, maxLength=8)))
ListToGuess = list("abcdefgg")
LTGL = ListToGuess
print(ListToGuess)
pygame.display.set_caption('Hang man')
screen = pygame.display.set_mode(size)
font = pygame.font.Font('freesansbold.ttf', 28)
def DisplayLetter(LTGL, letterlist, lettersguessed):
if len(LTGL) == 4:
AdjustMeUWU = 78
if len(LTGL) == 5:
AdjustMeUWU = 63
if len(LTGL) == 6:
AdjustMeUWU = 53
if len(LTGL) == 7:
AdjustMeUWU = 37
if len(LTGL) == 8:
AdjustMeUWU = 25
x = 0
print(letterlist)
while x < len(letterlist):
letter = font.render(letterlist[x-1], True, black, white)
if letterlist[x-1] == "g":
pos_ = (AdjustMeUWU + (27 * LTGL.index(letterlist[x-1])), 226)
else:
pos_ = (AdjustMeUWU + (27 * LTGL.index(letterlist[x-1])), 230)
screen.blit(letter, pos_)
screen.blit(BottomDashes, (0, 256))
lettersguessed.append(letterlist[x-1])
print(x)
if LTGL == lettersguessed:
print("you won")
running = False
x += 1
YouLost = pygame.image.load(r'C:\Users\Wit\Desktop\Programming shit\img\Hangman\Youlost.png')
WhitePng = pygame.image.load(r'C:\Users\Wit\Desktop\Programming shit\img\Hangman\white100px.png')
BottomDashes = pygame.image.load(r'C:\Users\Wit\Desktop\Programming shit\img\Hangman\Dashes{0}.png'.format(len(ListToGuess)))
def HangmanDrawImg(Mistakes):
HangmanImg = pygame.image.load(r'C:\Users\Wit\Desktop\Programming shit\img\Hangman\Hangman{0}.png'.format(Mistakes))
screen.blit(HangmanImg, (30, -50))
screen.fill(white)
button = pygame.Rect(103, 296, 50, 50) # creates a rect object
pygame.draw.rect(screen, [255, 0, 0], button) # draw button
screen.blit(BottomDashes, (0, 256))
pygame.display.flip()
lettersguessed = []
running = True
Mistakes = 0
while running is True:
try:
letter = ""
if Mistakes == 9:
screen.blit(WhitePng, (0, 259))
screen.blit(YouLost, (20, 286))
pygame.display.flip()
break
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
return running
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = event.pos
if button.collidepoint(mouse_pos):
Mistakes += 1
if event.type == pygame.KEYDOWN:
current_text = letter
letter += event.unicode
if current_text == letter:
pass
elif letter not in ListToGuess:
Mistakes += 1
elif letter in ListToGuess:
RunMe = True
letterlist = []
while RunMe:
lettercount = ListToGuess.count(letter)
if lettercount > 0:
letterlist.append(letter)
letterfind = ListToGuess.index(letter)
ListToGuess.pop(letterfind)
if lettercount == 0:
RunMe = False
LTGL.insert(letterfind, letter)
DisplayLetter(LTGL, letterlist, lettersguessed)
HangmanDrawImg(Mistakes)
pygame.display.flip()
clock.tick(50)
except UnboundLocalError:
pass
pygame.quit()
sys.exit
if __name__ == '__main__':
main()
PS:记住这还没有结束,所以有很多bug
PS2:如果你看到任何不正确的代码,请随意指出
首先,您会看到出现多次的字母:
然后循环复制,并获得所有副本的索引:
整体而言:
使用for循环和enumerate内置函数构建元组列表。也许这对初学者有帮助:
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