我正在尝试创建一个绘画应用程序,我从之前打开的帖子中获得了帮助:
The previous question I posted关于如何实现ctrl Z
但是,现在我遇到了另一个问题,当我按ctrl-Z时,它确实会删除我绘制的内容(最后一个,因为它像堆栈一样工作),但是如果你一个接一个地绘制两个形状,然后按ctrl-Z,它会删除上一个形状的某些部分,例如:
如何修复它,使其不会在那里留下空白
我的代码:
from collections import deque
from DrawEntity import DrawEntity
import pygame as pg
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
SCREEN_SIZE = (1100, 800)
DrawEnt = deque()
brush = 3
def draw(window):
if len(DrawEnt) > 0:
d_Ent = DrawEnt[-1]
mouseX, mouseY = pg.mouse.get_pos()
click = pg.mouse.get_pressed()
if click[0]:
circle = pg.draw.circle(window, BLACK, (mouseX, mouseY), brush)
d_Ent.add(circle)
def main():
global brush
running = True
window = pg.display.set_mode(SCREEN_SIZE)
window.fill(WHITE)
while running:
clock.tick(1800)
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
DrawEnt.append(DrawEntity())
elif event.button == 4:
brush += 1 if brush < 30 else 0
elif event.button == 5:
brush -= 1 if brush > 0 else 0
if event.type == pg.KEYDOWN:
if event.key == pg.K_z and pg.key.get_mods() & pg.KMOD_LCTRL:
if len(DrawEnt) > 0:
ent = DrawEnt.pop()
for entity in ent.entity:
pg.draw.circle(window, WHITE, entity.center , entity.width)
draw(window)
pg.display.flip()
#end main loop
pg.quit()
if __name__ == '__main__':
pg.init()
clock = pg.time.Clock()
main()
paurentity.py:
class DrawEntity:
def __init__(self):
self.entity = []
def add(self, toAdd):
self.entity.append(toAdd)
def remove(self):
self.entity = []
def __str__(self):
return ' '.join(map(str, self.entity))
不能撤消图形。您实际要做的是在当前图形的顶部绘制白色圆圈
此外,^{} 的返回值不是某种圆对象,而是一个^{} 对象,它包围了圆
绘制对象时,必须在draw中存储颜色、位置和笔刷(
d_Ent.add((BLACK, (mouseX, mouseY), brush))
):如果要“撤消”图形的某些部分,则必须清除整个显示并重新绘制所有剩余对象:
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