我正在用pygame做一个简单的井字游戏。我做了一个函数,当用户鼠标点击一个框时,它会检测并返回点击的框,我尝试使用collidepoint它有'int'对象没有属性'collidepoint'错误
以下是我创建网格的方式:
def define_boundary(surface, gridData):
gridBox = grid
for (x, y) in gridBox:
currentGrid = pygame.Rect(x * 100, y * 100, 100, 100)
gridBox[(x, y)] = currentGrid
print("the boxes are " + str(gridBox))
return (gridBox)
所以gridBox是Rect对象的字典 然后我写了一个检测碰撞的函数,如果鼠标点击就会调用:
def check_collide(gridBox):
point = pygame.mouse.get_pos()
for (x, y) in gridBox:
collide = gridBox[(x, y)].collidepoint(point)
if collide:
print(x, y)
return (x, y)
然后发生错误。我试图将gridBox[(x,y)].collidepoint(点)更改为gridBox[(x,y)].rect.collidepoint(点),但仍然不起作用
目前没有回答
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