我想用Three.js在我的网站上插入一个3d模型,但是我做不到,除了这段代码没有做任何事情,没有安装任何东西,可能我错过了什么,或者错误地规定了什么,或者没有安装什么
<!doctype html>
<html lang="en">
<head>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- Bootstrap CSS -->
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.1/dist/css/bootstrap.min.css"
rel="stylesheet"
integrity="sha384-+0n0xVW2eSR5OomGNYDnhzAbDsOXxcvSN1TPprVMTNDbiYZCxYbOOl7+AMvyTG2x"
crossorigin="anonymous">
<title>{{ title }}</title>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r123/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script>
<script>
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 10;
render = new THREE.WebGLRenderer({alpha: true, antialias: true});
renderer.setClearColor(0x000000, 0);
renderer.setSize(1280, 720);
renderer.domElement.setAttribute("id", "scene3DObj");
document.body.insertBefore(renderer.domElement, document.body.firstChild);
const aLight = new THREE.AmbientLight(0x404040, 1.2);
scene.add(aLight);
const pLight = new THREE.PointLight(0xFFFFFF, 1.2);
pLight.position.set(0, -3, 7);
scene.add(pLight);
const helper = new THREE.PointLightHelper(pLight);
scene.add(helper);
let loader = new THREE.GLTFLoader();
let obj = null;
loader.load('../news/scene.gltf', function(gltf) {
obj = gltf;
obj.scene.scale.set(1.3, 1.3, 1.3);
scene.add(obj.scene);
});
function animate() {
requestAnimationFrame(animate);
if(obj)
obj.scene.rotation.y += 0.03;
renderer.render(scene, camera);
}
animate();
</script>
<style>
#scene3DObj {
position: absolute;
right: 0;
top: 0;
z-index: 999;
}
</style>
</body>
</html>
目前没有回答
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