这个minimax实现有什么问题?

2024-10-06 22:40:09 发布

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我一直在尝试为一个简单的tic-tac-toe游戏实现一个minimax,但是当它运行时,我还没能让它给出正确的结果。 该函数假设AI以“O”的形式播放,而玩家以“X”的形式播放

import itertools

class Board:
    def __init__(self):
        self.grid = {}

    def get_symbol(self, move):
        return self.grid.get(move)

    def set_symbol(self, move, symbol):
        self.grid[move] = symbol

    def clear_symbol(self, move):
        self.grid.pop(move)

    def has_winner(self):
        return self.is_winner('X') or self.is_winner('O')

    def is_winner(self, symbol):
        wins = [[(0, 0), (1, 0), (2, 0)],
                [(0, 1), (1, 1), (2, 1)],
                [(0, 2), (1, 2), (2, 2)],
                [(0, 0), (0, 1), (0, 2)],
                [(1, 0), (1, 1), (1, 2)],
                [(2, 0), (2, 1), (2, 2)],
                [(0, 0), (1, 1), (2, 2)],
                [(0, 2), (1, 1), (2, 0)]]
        for win in wins:
            if all(self.get_symbol(e) == symbol for e in win):
                return True
        return False

    def is_full(self):
        return all(self.get_symbol(tuple(e)) is not None for e in itertools.product(range(3), repeat=2))

    def get_moves(self):
        return [move for move in itertools.product(range(3), repeat=2) if move not in self.grid.keys()]

    def get_heuristic(self):
        if self.is_winner('X'):
            return -1
        if self.is_winner('O'):
            return 1
        return 0

def get_enemy(symbol):
    if symbol == 'O':
        return 'X'
    return 'O'

def is_terminal(board):
    return board.has_winner() or board.is_full()

def minimax(board, depth, piece):
    if depth == 0 or is_terminal(board):
        return board.get_heuristic()

    if piece == 'O':
        value = float('-inf')
        for move in board.get_moves():
            board.set_symbol(move, piece)
            value = max(value, minimax(board, depth-1, get_enemy(piece)))
            board.clear_symbol(move)
        return value
    else:
        value = float('inf')
        for move in board.get_moves():
            board.set_symbol(move, piece)
            value = min(value, minimax(board, depth-1, get_enemy(piece)))
            board.clear_symbol(move)
        return value

def main():
    board = Board()
    board.set_symbol((0, 0), 'X')
    board.set_symbol((0, 1), 'O')
    board.set_symbol((1, 0), 'X')

    moves = board.get_moves()
    scores = []
    for move in moves:
        board.set_symbol(move, 'O')
        scores.append(minimax(board, 100, 'O'))
        board.clear_symbol(move)

    m = max(scores)
    for i, e in enumerate(moves):
        if scores[i] == m:
            print(e)


if __name__ == '__main__':
    main()

这个应该打印“(2,0)”,因为任何其他位置都会导致“X”在下一轮中获胜,但是它会根据交给minimax的深度打印6个可能结果的不同子集。我曾尝试使用“X”和“O”作为minimax函数的初始参数,但都没有给出正确的结果。出什么事了


Tags: inselfboardforgetmovereturnif
1条回答
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1楼 · 发布于 2024-10-06 22:40:09

我相信这个错误在你的极小极大函数中。您在函数的参数中调用片段,但同时为maximizingPlayerminimizingPlayer递归调用该片段(意味着OX片段)

以下是更新后的函数,我相信它至少解决了一个问题:

def minimax(board, depth, piece):
    if depth == 0 or is_terminal(board):
        return board.get_heuristic() #else return a value for the board

    if piece == 'O':
        value = float('-inf')
        for move in board.get_moves():
            board.set_symbol(move, 'X') #'X'. Drop an X piece and see where they score their highest move so that O can maximize it
            value = max(value, minimax(board, depth-1, get_enemy(piece)))
            board.clear_symbol(move)
        return value
    else:
        value = float('inf')
        for move in board.get_moves():
            board.set_symbol(move, 'O') #'O' Drop an O piece and see where they score their highest move so that X can minimize it
            value = min(value, minimax(board, depth-1, get_enemy(piece)))
            board.clear_symbol(move)
        return value

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