import pygame
import os
pygame.init()
# Images
bgImg = pygame.image.load("Images/background.png")
playerImgRight = (pygame.image.load("Images/playerRight.png"))
playerImgLeft = pygame.image.load("Images/playerLeft.png")
playerImgBack = pygame.image.load("Images/playerBack.png")
chestClosed = pygame.transform.scale(pygame.image.load("Images/chestsClosed.png"), (30, 40))
chestOpened = pygame.transform.scale(pygame.image.load("Images/chestOpen.png"), (30, 40))
currentPlayerImg = playerImgBack
screen = pygame.display.set_mode((800, 800))
pygame.display.set_caption("Richmonia")
pygame.display.set_icon(currentPlayerImg)
clock = pygame.time.Clock()
playerX = 380
playerY = 380
playerXSpeed = 0
playerYSpeed = 0
胸科 我想要胸部更新功能中的碰撞检测
class Chest:
def __init__(self, x, y, openImage, closeImage, playerX, playerY):
self.x = x
self.y = y
self.openImage = openImage
self.closeImage = closeImage
self.currentImage = self.closeImage
self.playerX = playerX
self.playerY = playerY
def update(self):
print("Placeholder")
def show(self):
screen.blit(self.currentImage, (self.x, self.y))
chestOne = Chest(100, 100, chestOpened, chestClosed, playerX, playerY)
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
currentPlayerImg = playerImgBack
playerYSpeed = -5
if event.key == pygame.K_DOWN:
currentPlayerImg = playerImgBack
playerYSpeed = 5
if event.key == pygame.K_LEFT:
currentPlayerImg = playerImgLeft
playerXSpeed = -5
if event.key == pygame.K_RIGHT:
currentPlayerImg = playerImgRight
playerXSpeed = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
playerYSpeed = 0
if event.key == pygame.K_DOWN:
playerYSpeed = 0
if event.key == pygame.K_LEFT:
playerXSpeed = 0
if event.key == pygame.K_RIGHT:
playerXSpeed = 0
if playerY <= 0:
playerY = 0
if playerY >= 740:
playerY = 740
if playerX <= 0:
playerX = 0
if playerX >= 760:
playerX = 760
playerX += playerXSpeed
playerY += playerYSpeed
screen.blit(bgImg, (0, 0))
chestOne.show()
chestOne.update()
screen.blit(currentPlayerImg, (playerX, playerY))
pygame.display.update()
pygame.quit()
quit()
我知道有一种使用精灵的方法,但我想知道是否有一种仅使用图像的方法。 还有一个问题是如何获得fps
使用^{} 对象和^{} 查找矩形和对象之间的冲突。} 返回一个大小为曲面对象的矩形,该矩形始终从(0,0)开始,因为曲面对象没有位置。矩形的位置可以通过关键字参数指定:
^{
一个^{} 对象的方法^{} 以这种方式延迟游戏,循环的每次迭代都消耗相同的时间段。
因此,在您的情况下,每秒帧数为60:
^{} 返回自上次调用以来经过的毫秒数。如果在应用程序循环中调用它,则这是自上一帧以来经过的毫秒数
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