import pygame
pygame.init()
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
lines = []
draw = False
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
draw = not draw
if draw:
lines.append([event.pos])
if event.type == pygame.MOUSEMOTION and draw:
lines[-1].append(event.pos)
window.fill((255, 255, 255))
for points in lines:
if len(points) > 1:
pygame.draw.lines(window, (0, 0, 0), False, points, 50)
for p in points:
pygame.draw.circle(window, (0, 0, 0), p, 25)
pygame.display.flip()
pygame.quit()
exit()
我能想到的最好方法是使用^{} 并在关节处绘制额外的圆(^{} ):
另见Paint
最简单的例子:
repl.it/@Rabbid76/PyGame-PaintFreeThickLine
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