我正在努力研究pygame中碰撞是如何工作的。我知道这与pygame.rect.colliderect有关,我可能非常接近,但我希望有人能比我了解得多一点,来看看!:-)
我写了一个简单的程序,将一个小小的绿色正方形引导到一个较大的红色正方形上,我试图在两者相遇时实现碰撞检测,但在这个阶段除了碰撞之外,一切都能正常工作
提前谢谢
pygame.init()
import random #import random
size = (700,500) # set up the screen
screen = pygame.display.set_mode((size))
BLACK = (0,0,0) #define colours
WHITE = (255,255,255)
GREEN = (0,255,0)
RED = (255, 0, 0)
class player(): #assign a player class
def __init__(self):
self.xpos = 450
self.ypos = 250
self.rect = pygame.Rect(self.xpos,self.ypos,5,5)
self.xvel = 0
self.yvel = 0
self.colour = GREEN
def update(self): #define a function to update the payer
#self.xpos +=self.xvel Ignore this bit. I implemented velocity, but it quickly flew off the screen
#self.ypos +=self.yvel
if player.rect.colliderect(obstacle.rect): #<--------- this is the bit I think might be wrong?
print("collision!")
def draw(self): #define a function to draw the player
pygame.draw.rect(screen, self.colour,[self.xpos,self.ypos,5,5])
class obstacle(): #define an obstacle class
def __init__ (self):
self.xpos = random.uniform(0,700)
self.ypos = random.uniform(0,500)
self.rect = pygame.Rect(self.xpos,self.ypos,20,20)
self.colour = RED
def draw(self): #define a function to draw the obstacle
pygame.draw.rect(screen, self.colour,[self.xpos,self.ypos, 20,20])
player = player() #run an instance of the player class
obstacle = obstacle() #run an instance of the obstacle class
clock = pygame.time.Clock()
while True: #game loop
for event in pygame.event.get(): #quit
if event.type == pygame.QUIT:
pygame.display.quit()
#-----Game logic
keys = pygame.key.get_pressed() #check for key presses and do whatever
if keys[pygame.K_LEFT]:
player.xpos -= 1
if keys[pygame.K_RIGHT]:
player.xpos += 1
if keys[pygame.K_UP]:
player.ypos -= 1
if keys[pygame.K_DOWN]:
player.ypos += 1
player.update() #Update the player - obstacle shouldn't need updating
#-----Drawing code
screen.fill(BLACK) #draw screen black
obstacle.draw() #draw the obstacle from the function
player.draw() #draw the player from the function
pygame.display.flip() #update
clock.tick(60)'''
问题是您没有更新播放器矩形的位置,而colliderect在检测碰撞时会查看该矩形。您在更改
xpos
和ypox
时正在绘制矩形,但是没有相应地更新矩形rect.x
和rect.y
的坐标。我换了台词到
及
到
这样玩家的矩形坐标就会被更新
在这些情况下,始终打印出不起作用的内容,即player.rect和barrier.rect。您将看到您没有更新player.rect,它总是
因为它不与barrier.rect重叠,后者总是
未检测到碰撞
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