在这段代码中,我想要一些类似this的动画。但我不希望其他摆稍后出现在画面中。只是最初的一个。目前this is my output。这是动画完成后的图像。在动画中,我希望有一个绘制红线的球(blob)和另一个绘制绿线的球(blob)
import numpy as np
from numpy import cos, sin, arange, pi
import matplotlib.pyplot as plt
import matplotlib.animation as animation
h = 0.0002 #the change in runge kutta
figsize = 6
dpi = 1000
N = 200000 # iterations
L1=1 #length 1
L2=1.5 #lenth 2
m1=50 #mass of bob 1
m2=1 #mass of bob2
g = 9.81#gravity
theta_01 = (np.pi/180)*90
theta_02 = (np.pi/180)*60
w_1 = 0
w_2 = 0
# dw/dt function oft theta 1
def funcdwdt1(theta1,theta2,w1,w2):
cos12 = cos(theta1 - theta2)#for wrirting the main equation in less complex manner
sin12 = sin(theta1 - theta2)
sin1 = sin(theta1)
sin2 = sin(theta2)
denom = cos12**2*m2 - m1 - m2
ans = ( L1*m2*cos12*sin12*w1**2 + L2*m2*sin12*w2**2
- m2*g*cos12*sin2 + (m1 + m2)*g*sin1)/(L1*denom)
return ans
# dw/dt function oft thetas 2
def funcdwdt2(theta2,theta1,w1,w2):
cos12 = cos(theta1 - theta2)
sin12 = sin(theta1 - theta2)
sin1 = sin(theta1)
sin2 = sin(theta2)
denom = cos12**2*m2 - m1 - m2
ans2 = -( L2*m2*cos12*sin12*w2**2 + L1*(m1 + m2)*sin12*w1**2
+ (m1 + m2)*g*sin1*cos12 - (m1 + m2)*g*sin2 )/(L2*denom)
return ans2
# d0/dt function for theta 1
def funcd0dt1(w0):
return w0
# d0/dt function for theta 2
def funcd0dt2(w0):
return w0
X1= []
X2= []
Y1= []
Y2= []
def func(w1,w2, theta1,theta2):
for i in range(N):
k1a = h * funcd0dt1(w1) # gives theta1
k1b = h * funcdwdt1(theta1,theta2,w1,w2) # gives omega1
k1c = h * funcd0dt2(w2) # gives theta2
k1d = h * funcdwdt2(theta2,theta1,w1,w2) # gives omega2
k2a = h * funcd0dt1(w1 + (0.5 * k1b))
k2b = h * funcdwdt1(theta1 + (0.5 * k1a),theta2,w1,w2)
k2c = h * funcd0dt2(w2 + (0.5 * k1d))
k2d = h * funcdwdt2(theta2 + (0.5 * k1c),theta1,w1,w2)
k3a = h * funcd0dt1(w1 + (0.5 * k2b))
k3b = h * funcdwdt1(theta1 + (0.5 * k2a),theta2,w1,w2)
k3c = h * funcd0dt2(w2 + (0.5 * k2d))
k3d = h * funcdwdt2(theta2 + (0.5 * k2c),theta1,w1,w2)
k4a = h * funcd0dt1(w1 + k3b)
k4b = h * funcdwdt1(theta1 + k3a,theta2,w1,w2)
k4c = h * funcd0dt2(w2 + k3d)
k4d = h * funcdwdt2(theta2 + k3c,theta1,w1,w2)
#addidng the vakue aftyer the iterartions
theta1 += 1 / 6 * (k1a + 2 * k2a + 2 * k3a + k4a)
w1 +=1 / 6 * (k1b + 2 * k2b + 2 * k3b + k4b)
theta2 += + 1 / 6 * (k1c + 2 * k2c + 2 * k3c + k4c)
w2 += 1 / 6 * (k1d + 2 * k2d + 2 * k3d + k4d)
x1 = L1 * sin(theta1)
y1 = -L1 * cos(theta1)
x2 = x1 + L2 * sin(theta2)
y2 = y1 - L2 * cos(theta2)
X1.append(x1)
X2.append(x2)
Y1.append(y1)
Y2.append(y2)
return x1,y1,x2,y2
print(func(w_1, w_2, theta_01, theta_02))
fig, ax = plt.subplots()
l1, = ax.plot([], [])
l2, = ax.plot([],[])
ax.set(xlim=(-3, 3), ylim=(-2,2))
def animate(i):
l1.set_data(X1[:i], Y2[:i])
l2.set_data(X2[:i], Y2[:i])
return l1,l2,
ani = animation.FuncAnimation(fig, animate, interval = 5, frames=len(X1))
# plt.show()
ani.save('save.mp4', writer='ffmpeg')
再加一行就行了
在“动画”函数中,将其值设置为
根据需要调整线宽和标记大小。这应该在摆锤位置和原点绘制填充圆,并用线连接它们
您应该在
l1
数据中使用Y1
。总摆锤长度为2.5时,垂直极限太小。使用它就足够了以获得具有真实速度的动画。或者为每个帧组合几个RK4步骤。对于最小错误,您可以使用
h=1e-3
,较小的步长只会导致浮点错误的累积,从而控制方法错误相关问题 更多 >
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