正如你所看到的,我正在努力使乒乓球,问题是球员A或“nameA”得分保持为“{}”任何修复?如果有人知道到底是什么问题,以及我将来如何避免,请告诉我。“代码”之间的代码需要修复
import turtle
nameA = input("Player A Enter Your Name!")
nameB = input("Player B Enter Your Name!")
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write(nameA + ": 0 " + nameB + ": 0 ", align="center", font=("Courier", 24, "normal"))
# Main game loop
while True:
wn.update()
#Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#Border checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
if ball.ycor() < -280:
ball.sety(-280)
ball.dy *= -1
if ball.xcor() > 380:
ball.goto(0, 0)
ball.dx *= -1
score_b += 1
pen.clear()
**pen.write(nameA +": {} " + nameB+": {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))**
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
score_a += 1
pen.clear()
**pen.write(nameA +": {} " + nameB+": {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))**
# Paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() < 350) and (ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() -50):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() > -350) and (ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() -50):
ball.setx(-340)
ball.dx *= -1
所讨论的表达是
您有一个只有一个格式槽的字符串,但您试图在其中强制两个变量
函数调用绑定比字符串连接更紧密
您可以添加
f'
字符串。像这样:f'{nameA} : {score_a} {nameB}: {score_b}'
像这样:
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