FlatBuffers联合中对象的多个实例

2024-09-29 23:19:37 发布

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我是FlatBuffers的新手,不幸的是,Google Tutorial对它不是很清楚,所以这里是我的问题:

  • 是否可以在一个FlatBuffer联合中有多个对象实例而不使用表
  • 如果是,如何检索它们

我根据教程尝试了以下代码:

import os
import sys
sys.path.append(os.path.join(os.path.dirname(__file__), '../python'))

import flatbuffers
import MyGame.Sample.Color
import MyGame.Sample.Equipment
import MyGame.Sample.Monster
import MyGame.Sample.Vec3
import MyGame.Sample.Weapon

# Example of how to use FlatBuffers to create and read binary buffers.

def main():
  builder = flatbuffers.Builder(0)

  # Create some weapons for our Monster ('Sword' and 'Axe').
  weapon_one = builder.CreateString('Sword')
  weapon_two = builder.CreateString('Axe')

  MyGame.Sample.Weapon.WeaponStart(builder)
  MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one)
  MyGame.Sample.Weapon.WeaponAddDamage(builder, 3)
  sword = MyGame.Sample.Weapon.WeaponEnd(builder)

  MyGame.Sample.Weapon.WeaponStart(builder)
  MyGame.Sample.Weapon.WeaponAddName(builder, weapon_two)
  MyGame.Sample.Weapon.WeaponAddDamage(builder, 5)
  axe = MyGame.Sample.Weapon.WeaponEnd(builder)

  # Serialize the FlatBuffer data.
  name = builder.CreateString('Orc')

  MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10)
  # Note: Since we prepend the bytes, this loop iterates in reverse order.
  for i in reversed(range(0, 10)):
    builder.PrependByte(i)
  inv = builder.EndVector(10)

  MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2)
  # Note: Since we prepend the data, prepend the weapons in reverse order.
  builder.PrependUOffsetTRelative(axe)
  builder.PrependUOffsetTRelative(sword)
  weapons = builder.EndVector(2)

  pos = MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)

  MyGame.Sample.Monster.MonsterStart(builder)
  MyGame.Sample.Monster.MonsterAddPos(builder, pos)
  MyGame.Sample.Monster.MonsterAddHp(builder, 300)
  MyGame.Sample.Monster.MonsterAddName(builder, name)
  MyGame.Sample.Monster.MonsterAddInventory(builder, inv)
  MyGame.Sample.Monster.MonsterAddColor(builder,
                                        MyGame.Sample.Color.Color().Red)
  MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons)
  # Equiping the first Weapon
  MyGame.Sample.Monster.MonsterAddEquippedType(
      builder, MyGame.Sample.Equipment.Equipment().Weapon)
  MyGame.Sample.Monster.MonsterAddEquipped(builder, axe)
  # Equiping the second Weapon
  MyGame.Sample.Monster.MonsterAddEquippedType(
      builder, MyGame.Sample.Equipment.Equipment().Weapon)
  MyGame.Sample.Monster.MonsterAddEquipped(builder, sword)
  orc = MyGame.Sample.Monster.MonsterEnd(builder)

  builder.Finish(orc)

下面的代码不会生成错误,但在读取数据时,似乎只能得到最后添加的武器(变量被覆盖)。那么,这是预期的行为吗

谢谢:)


Tags: thesamplepathimportosbuildercolorweapon
1条回答
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1楼 · 发布于 2024-09-29 23:19:37

不,一个union表示一系列选项中的一个值(很像在Python中,一个变量不能包含两个子类实例,除非您将其设置为列表)

要实现您想要的,您需要一个联合向量(遗憾的是,它还没有在Python FlatBuffers中实现),或者一个表向量,每个表都包含一个联合

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