我有一个脚本,我可以确认在其他人的计算机上运行,但不能在我的计算机上运行。相反,它给出了以下错误代码:
[Finished in 6.1s with exit code 3221225477]
[shell_cmd: python -u "D:\PythonProjects\ClimatesProject\OpenGlTest.py"]
[dir: D:\PythonProjects\ClimatesProject]
[path: my path variable, I don't know how safe posting that is]
代码是:
# -*- coding: utf-8 -*-
import sys
import math
import numpy as np
from PIL import Image, ImageQt
from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
from PyQt5.QtGui import QColor, QOpenGLVersionProfile
from PyQt5.QtWidgets import QApplication, QHBoxLayout, QOpenGLWidget, QWidget
class Window(QWidget):
def __init__(self):
super(Window, self).__init__()
self.glWidget = GLWidget()
mainLayout = QHBoxLayout()
mainLayout.addWidget(self.glWidget)
self.setLayout(mainLayout)
self.setWindowTitle("SPHERE")
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0
self.lastPos = QPoint()
self.main = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.clear = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)
self.img = Image.open("BWTopoMidSqr.bmp")
#self.img = Image.open("worldmap1.bmp")
self.mapWidth, self.mapHeight = self.img.size
pgImData = np.asarray(self.img)
self.inputMapFile = np.flipud(pgImData)
def sizeHint(self):
return QSize(400, 400)
def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.update()
def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.update()
def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.update()
def initializeGL(self):
version_profile = QOpenGLVersionProfile()
version_profile.setVersion(2, 0)
self.gl = self.context().versionFunctions(version_profile)
self.gl.initializeOpenGLFunctions()
self.setClearColor(self.clear.darker())
self.object = self.makeObject()
self.gl.glShadeModel(self.gl.GL_SMOOTH)
self.gl.glEnable(self.gl.GL_DEPTH_TEST)
self.gl.glEnable(self.gl.GL_CULL_FACE)
self.gl.glEnable(self.gl.GL_LIGHTING)
self.gl.glLightModelfv(self.gl.GL_LIGHT_MODEL_AMBIENT, [0.9, 0.9, 0.9, 1.0])
self.gl.glEnable(self.gl.GL_COLOR_MATERIAL)
self.gl.glColorMaterial(self.gl.GL_FRONT, self.gl.GL_AMBIENT_AND_DIFFUSE)
self.gl.glActiveTexture(self.gl.GL_TEXTURE0)
self.text_obj = self.gl.glGenTextures(1)
self.gl.glBindTexture(self.gl.GL_TEXTURE_2D, self.text_obj)
self.gl.glPixelStorei(self.gl.GL_UNPACK_ALIGNMENT, 1)
self.gl.glTexImage2D(self.gl.GL_TEXTURE_2D, 0, self.gl.GL_RGB, self.mapWidth, self.mapHeight, 0, self.gl.GL_RGB, self.gl.GL_UNSIGNED_BYTE, self.inputMapFile.tobytes())
self.gl.glPixelStorei(self.gl.GL_UNPACK_ALIGNMENT, 4)
self.gl.glTexParameterf(self.gl.GL_TEXTURE_2D, self.gl.GL_TEXTURE_MAG_FILTER, self.gl.GL_LINEAR)
self.gl.glTexParameterf(self.gl.GL_TEXTURE_2D, self.gl.GL_TEXTURE_MIN_FILTER, self.gl.GL_LINEAR)
def paintGL(self):
self.gl.glClear(self.gl.GL_COLOR_BUFFER_BIT | self.gl.GL_DEPTH_BUFFER_BIT)
self.gl.glLoadIdentity()
self.gl.glTranslated(0.0, 0.0, -10.0)
self.gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
self.gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
self.gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
self.gl.glEnable(self.gl.GL_TEXTURE_2D)
self.gl.glBindTexture(self.gl.GL_TEXTURE_2D, self.text_obj)
self.gl.glColor3f(1, 1, 1)
self.gl.glCallList(self.object)
def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return
self.gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)
self.gl.glMatrixMode(self.gl.GL_PROJECTION)
self.gl.glLoadIdentity()
self.gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
self.gl.glMatrixMode(self.gl.GL_MODELVIEW)
def mousePressEvent(self, event):
self.lastPos = event.pos()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)
self.lastPos = event.pos()
def makeObject(self):
genList = self.gl.glGenLists(1)
self.gl.glNewList(genList, self.gl.GL_COMPILE)
self.gl.glBegin(self.gl.GL_TRIANGLES)
UResolution = 18
VResolution = 36
r = 0.3
startU = 0
startV = 0
endU = math.pi * 2
endV = math.pi
stepU = (endU-startU)/UResolution # step size between U-points on the grid
stepV = (endV-startV)/VResolution # step size between V-points on the grid
for i in range(UResolution): # U-points
for j in range(VResolution): # V-points
u = i*stepU+startU
v = j*stepV+startV
un = endU if (i+1==UResolution) else (i+1)*stepU+startU
vn = endV if (j+1==VResolution) else (j+1)*stepV+startV
p0 = [ math.cos(u)*math.sin(v)*r, math.cos(v)*r, math.sin(u)*math.sin(v)*r ]
p1 = [ math.cos(u)*math.sin(vn)*r, math.cos(vn)*r, math.sin(u)*math.sin(vn)*r ]
p2 = [ math.cos(un)*math.sin(v)*r, math.cos(v)*r, math.sin(un)*math.sin(v)*r ]
p3 = [ math.cos(un)*math.sin(vn)*r, math.cos(vn)*r, math.sin(un)*math.sin(vn)*r ]
t0 = [i/UResolution, 1-j/VResolution]
t1 = [i/UResolution, 1-(j+1)/VResolution]
t2 = [(i+1)/UResolution, 1-j/VResolution]
t3 = [(i+1)/UResolution, 1-(j+1)/VResolution]
# Output the first triangle of this grid square
self.gl.glTexCoord2f(*t0)
self.gl.glVertex3f(*p0)
self.gl.glTexCoord2f(*t2)
self.gl.glVertex3f(*p2)
self.gl.glTexCoord2f(*t1)
self.gl.glVertex3f(*p1)
# Output the other triangle of this grid square
self.gl.glTexCoord2f(*t3)
self.gl.glVertex3f(*p3)
self.gl.glTexCoord2f(*t1)
self.gl.glVertex3f(*p1)
self.gl.glTexCoord2f(*t2)
self.gl.glVertex3f(*p2)
self.gl.glEnd()
self.gl.glEndList()
return genList
def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle
def setClearColor(self, c):
self.gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())
def setColor(self, c):
self.gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())
这是我在StackOverflow上问的另一个问题的产物。提供代码的人向我保证代码在他们的计算机上工作,但我访问的两台计算机都不能工作。他们要么给出上述错误,要么没有输出(选择哪一个似乎是随机的)
我已经尝试重新安装python和所有软件包。
有趣的是,注释第84行(self.gl.glTexImage2D(self.gl.GL_TEXTURE_2D...
)给出了一个输出,但没有想要的纹理
可能有用的信息(将根据其他人的建议添加到):
目前没有回答
相关问题 更多 >
编程相关推荐