在pygame教程中使用重力时,玩家不会停在屏幕底部边缘

2024-10-04 01:24:16 发布

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我正试图按照本教程https://opensource.com/article/19/11/simulate-gravity-python来让我的精灵进入屏幕的底部边缘,而不是更多。但遵循教程代码,直到它说:

。。。使重力函数如下所示:

def gravity(self):
    self.movey += 3.2  # how fast player falls

    if self.rect.y > worldy and self.movey >= 0:
        self.movey = 0
        self.rect.y = worldy-ty

即使玩家在使用重力时没有停在屏幕底部边缘。 我试图按照教程中的建议再添加一个ty,教程中说

。。。一个简单的解决方法是,在玩家的精灵到达游戏世界底部后,在其新的Y位置添加另一个-ty,使其反弹得更高:

def gravity(self):
    self.movey += 3.2  # how fast player falls

    if self.rect.y > worldy and self.movey >= 0:
        self.movey = 0
        self.rect.y = worldy-ty-ty

因此我的代码如下所示:

import pygame
import sys
import os
'''
Objects
'''

class Enemy(pygame.sprite.Sprite):
    '''
    Spawn an enemy
    '''

    def __init__(self, x, y, img):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load(os.path.join('images', img))
        #self.image.convert_alpha()
        #self.image.set_colorkey(ALPHA)
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.counter = 0

    def move(self):
        '''
        enemy movement
        '''
        distance = 20
        speed = 8

        if self.counter >= 0 and self.counter <= distance:
            self.rect.x += speed
        elif self.counter >= distance and self.counter <= distance * 2:
            self.rect.x -= speed
        else:
            self.counter = 0

        self.counter += 1


class Level:

    def __init__(self):
        self.enemy_list = pygame.sprite.Group()  # create enemy group

    def bad_1(self, lvl, eloc):
        if lvl == 1:
            enemy = Enemy(eloc[0],eloc[1],'yeti.png') # spawn enemy
            self.enemy_list.add(enemy)              # add enemy to group
        if lvl == 2:
            print("Level " + str(lvl) )

        return self.enemy_list

    def bad_2(self, lvl, eloc):
        if lvl == 1:
            enemy = Enemy(eloc[0],eloc[1],'spr.png') # spawn enemy
            self.enemy_list.add(enemy)              # add enemy to group
        if lvl == 2:
            print("Level " + str(lvl) )

        return self.enemy_list

class Player(pygame.sprite.Sprite):
    '''
    Spawn a player
    '''
    def gravity(self):
        self.movey += 3.2 # how fast player falls

        if self.rect.y > worldy and self.movey >= 0:
            self.movey = 0
            self.rect.y = worldy-ty-ty-ty-ty-ty-ty
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.movex = 0
        self.movey = 0
        self.frame = 0
        self.health = 10
        self.frame = 0
        self.images = []
        for i in range(1, 5):
            img = pygame.image.load(
                os.path.join('images', 'hero' + str(i) + '.png')).convert()
            img.convert_alpha()
            img.set_colorkey(ALPHA)
            self.images.append(img)
            self.image = self.images[0]
            self.rect = self.image.get_rect()

    def control(self, x, y):
        '''
        control player movement
        '''
        self.movex += x
        self.movey += y

    def update(self):
        '''
        Update sprite position
        '''

        self.rect.x = self.rect.x + self.movex
        self.rect.y = self.rect.y + self.movey

        # moving left
        if self.movex < 0:
            self.frame += 1
            if self.frame > 3 * ani:
                self.frame = 0
            self.image = self.images[self.frame // ani]
        # collisions
        enemy_hit_list = pygame.sprite.spritecollide(self, enemy_list, False)
        for enemy in enemy_hit_list:
            self.health -= 1
            print(self.health)

        # moving right
        if self.movex > 0:
            self.frame += 1
            if self.frame > 3 * ani:
                self.frame = 0
            self.image = self.images[(self.frame // ani)]


'''
Setup
'''

worldx = 560
worldy = 420

fps = 40  # frame rate
ani = 4  # animation cycles
clock = pygame.time.Clock()
pygame.init()
main = True

BLUE = (25, 25, 200)
BLACK = (23, 23, 23)
WHITE = (254, 254, 254)
ALPHA = (0, 255, 0)

world = pygame.display.set_mode([worldx, worldy])
backdrop = pygame.image.load(os.path.join('images', 'stage.png')).convert()
backdropbox = world.get_rect()
player = Player()  # spawn player
player.rect.x = 0
player.rect.y = 0
player_list = pygame.sprite.Group()
player_list.add(player)
steps = 10  # how fast to move
l = Level()
eloc = [200,20]
enemy_list = l.bad_1(1, eloc)
eloc = [100,10]
enemy_list = l.bad_2(1, eloc)

'''
Main loop
'''
while main == True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
            main = False

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT or event.key == ord('a'):
                player.control(-steps, 0)
            if event.key == pygame.K_RIGHT or event.key == ord('d'):
                player.control(steps, 0)
            if event.key == pygame.K_UP or event.key == ord('w'):
                print('jump')

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == ord('a'):
                player.control(steps, 0)
            if event.key == pygame.K_RIGHT or event.key == ord('d'):
                player.control(-steps, 0)
            if event.key == ord('q'):
                pygame.quit()
                sys.exit()
                main = False

#    world.fill(BLACK)
    world.blit(backdrop, backdropbox)
    player.gravity() # check gravity
    player.update()
    player_list.draw(world)  #refresh player position
    enemy_list.draw(world)
    for e in enemy_list:
        e.move()
    pygame.display.flip()
    clock.tick(fps)

但是精灵并没有停止在屏幕的底部边缘(再次),当代码在执行时自行中断时,我会出现以下错误:

Traceback (most recent call last):
  File "game.py", line 188, in <module>
    player.gravity() # check gravity
  File "game.py", line 72, in gravity
    self.rect.y = worldy-ty-ty-ty-ty-ty-ty
NameError: name 'ty' is not defined

如果我尝试减小或增大屏幕大小(取决于大小),屏幕上会显示:

worldx = 560
worldy = 420

我得到以下错误:

Traceback (most recent call last):
  File "game.py", line 188, in <module>
    player.gravity() # check gravity
  File "game.py", line 72, in gravity
    self.rect.y = worldy-ty
NameError: name 'ty' is not defined

我遇到了这个问题Pygame Gravity Script,但我无法理解代码失败的原因

原始图像来自此处https://opengameart.org/sites/default/files/opp2_sprites.zip,但为了便于解释,我已在imgur中分开:

内容文件夹图像:

敌人(精灵)是雪人。png:https://imgur.com/GNNcU6z

背景是stage.png:https://imgur.com/YyiEJ0q

以及玩家的形象:

spr.png:https://imgur.com/1fYXa7Y


Tags: rectimageselfeventifdefframepygame
1条回答
网友
1楼 · 发布于 2024-10-04 01:24:16

在原始代码中https://opensource.com/article/19/11/simulate-gravity-python

ty = 64 #tile size

但是您的代码中没有它,它会给出错误

但是您可以使用rect.bottom,然后您可能不需要ty

def gravity(self):
    self.movey += 3.2  # how fast player falls

    if self.rect.bottom > worldy and self.movey >= 0: # <  uses bottom
        self.movey = 0
        self.rect.bottom = worldy # <  uses bottom

顺便说一句:如果你要在游戏中添加平台,那么你可以在底部(底部边框下方)创建平台,然后它应该停止玩家


顺便说一句:要在站台上停车,它需要

    # collisions
    enemy_hit_list = pygame.sprite.spritecollide(self, enemy_list, False)
    for enemy in enemy_hit_list:
        self.health -= 1
        print(self.health)

    plat_hit_list = pygame.sprite.spritecollide(self, plat_list, False)
    for p in plat_hit_list:
        #self.health -= 1
        #print(self.health)
        self.rect.bottom = p.rect.top

    ground_hit_list = pygame.sprite.spritecollide(self, ground_list, False)
    for g in ground_hit_list:
        #self.health -= 1
        #print(self.health)
        self.rect.bottom = g.rect.top

降低重力速度也很好,因为在非常大的速度下,它可能会跳到平台下方,而不会检查与平台的碰撞

def gravity(self):
    self.movey += 3.2 # how fast player falls
    #print(self.rect.bottom, worldy)

    # reduce speed so it will not jump out platfrom
    if self.movey >= 15:
        self.movey = 6

    if self.rect.bottom > worldy and self.movey >= 0:
        self.movey = 0
        self.rect.bottom = worldy

    #print(self.rect.bottom, worldy) 

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