如何在pygame中的按键事件上blit图像

2024-09-29 23:18:56 发布

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当事件K_SPACE被触发时,我试图将一个图像blit到屏幕上。 然而,当我按下空格键时,什么也没有发生。我曾尝试移动屏幕更新或翻转的位置,但我遇到了麻烦

这是我的密码:

def Play():

    background = pygame.image.load(bifPlay).convert() 
    char = pygame.image.load(mif).convert_alpha()
    bullet = pygame.image.load(bulletLoad).convert()
    zombie = pygame.image.load(zombieLoad).convert_alpha()
    #converting images needed so pygame can use them
    x,y = 115,350
    movex, movey = 0,0
    zombieX = 1100
    zombieY = random.randint(0,675)
    bulletX = x+90
    bulletY = y+37.5
    clock = pygame.time.Clock()
    zombieSpeed = 100
    bulletSpeed = 200
    while True:

        milli = clock.tick()
        seconds = milli/1000.
        zomMovement = seconds*zombieSpeed
        bulletMovement = seconds*bulletSpeed
        zombieX-=zomMovement
        bulletX+=bulletMovement
        x += movex
        y += movey
        screen.blit(background,(0,0))
        screen.blit(char,(x,y))
        screen.blit(zombie,(zombieX,zombieY))
        spacePressed = pygame.key.get_pressed()

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
    #code above allows the user to exit - while program is running if event is exit
    #allows user to exit program.
            if event.type == KEYDOWN:
                if event.key == K_UP:
                    movey =-1
                elif event.key == K_DOWN:
                    movey =+1
                elif event.key == K_SPACE:
                    screen.blit(bullet,(bulletX,bulletY))
            if event.type == KEYUP:
                if event.key == K_UP:
                    movey =0
                elif event.key == K_DOWN:
                    movey =0

        if y == 675: 
            y -= 1
        if y == 0: 
            y +=1
        pygame.display.update()

Tags: keyimageeventconvertiftypeexitload
2条回答

由于已按空格键,请使用空格键绘制项目符号,如下所示:

if spacePressed[K_SPACE]:
    screen.blit(bullet, (bulletx, bullety))

您也可以将空格键用于任何键

您的图像正在显示,但仅显示一次,然后被背景冲走。使用clock.tick()减慢循环速度,并查看是否正在显示循环

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