为什么这个图像不会移动?

2024-10-04 01:33:26 发布

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据我所知,当我按下箭头键/WASD时,这个程序应该正在移动图像,我不知道为什么它不移动。 为了加快阅读速度,我可以解释它是什么。我首先定义了一些东西,只是为了方便起见,然后在我的while循环中,我开始使用getkey,我设置它,当你按下箭头键时,它会将屏幕涂成白色,然后在x/y上+/-10,然后它会在新的位置重新绘制图片,但是出于某种原因,它只是不执行那些If语句之后的任何代码

import pygame
import sys
import os
import curses
def print_there(x, y, text):
     sys.stdout.write((x, y, text))
     sys.stdout.flush()
pygame.init()
bckgrnd_clr = 'gray95'
x,y=0,0
width = 1280
height = 704
screen = pygame.display.set_mode((width,height))
GameImage = pygame.image.load("Images/stage.png")
Player = pygame.image.load("Images/Knight.png")
Blank = pygame.image.load("Images/Blank.png")
pygame.display.set_caption("Zackarys Game")
screen.blit(GameImage, (0,0))
screen.blit(Player, (y,x))
pygame.display.update()
FPS = 30
clock = pygame.time.Clock()
white = [255 , 255, 255]
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
          if event.key == pygame.K_LEFT or event.key == ord('a'):
               screen.fill(white)
               x = x - 10
               screen.blit(GameImage, (0,0))
               screen.blit(Player, (y,x))
          if event.key == pygame.K_RIGHT or event.key == ord('d'):
               screen.fill(white)
               x = x + 10
               screen.blit(GameImage, (0,0))
               screen.blit(Player, (y,x))
          if event.key == pygame.K_UP or event.key == ord('w'):
               screen.fill(white)
               y = y - 10
               screen.blit(GameImage, (0,0))
               screen.blit(Player, (y,x))
          if event.key == pygame.K_DOWN or event.key == ord('s'):
               screen.fill(white)
               y = y + 10
               screen.blit(GameImage, (0,0))
               screen.blit(Player, (y,x))
          if event.key == pygame.K_ESCAPE:
               pygame.display.quit()
               pygame.quit()
               sys.exit()
               running = False

请尽快告诉我


Tags: orkeyimporteventifdisplaysysfill
1条回答
网友
1楼 · 发布于 2024-10-04 01:33:26

我已经修正了你的密码。我不知道“诅咒”模块的作用是什么。问题是您只更新了一次显示(这将禁用动画)。另一个问题是,您试图仅在按下事件键时闪烁图像,如果您需要定期更新显示,这将是一个问题。这是更新的代码(我也修复了你的x和y)

import pygame
import sys
import os
def print_there(x, y, text):
    sys.stdout.write((x, y, text))
    sys.stdout.flush()
pygame.init()
bckgrnd_clr = 'gray95'
x,y=0,0
width = 1280
height = 704
screen = pygame.display.set_mode((width,height))
GameImage = pygame.image.load("Images/stage.png")
Player = pygame.image.load("Images/Knight.png")
Blank = pygame.image.load("Images/Blank.png")
pygame.display.set_caption("Zackarys Game")
screen.blit(GameImage, (0,0))
screen.blit(Player, (y,x))
FPS = 30
clock = pygame.time.Clock()
white = [255 , 255, 255]
running = True
while running:
    screen.fill(white)
    screen.blit(GameImage, (0,0))
    screen.blit(Player, (x, y))
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:
           if event.key == pygame.K_LEFT or event.key == ord('a'):
              x = x - 10
           if event.key == pygame.K_RIGHT or event.key == ord('d'):
              x = x + 10
           if event.key == pygame.K_UP or event.key == ord('w'):
              y = y - 10
           if event.key == pygame.K_DOWN or event.key == ord('s'):
              y = y + 10
           if event.key == pygame.K_ESCAPE:
               pygame.display.quit()
               pygame.quit()
               sys.exit()
               running = False
    pygame.display.update()

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