所以我不知道如何解释它,但如果你看看这段代码,你可能会有所帮助
class tower:
def __init__(self, name, namex, namey, x, y, width, height, nameimg):
self.name = name
self.namex = namex
self.namey = namey
self.x = x
self.y = y
self.width = width
self.height = height
self.nameimg = nameimg
def getname(self):
return self.name
def getnamex(self):
return self.namex
def getnamey(self):
return self.namey
def getx(self):
return self.x
def gety(self):
return self.y
def getwidth(self):
return self.width
def getheight(self):
return self.height
def getnameimg(self):
return self.nameimg
background = tower("background", "backgroundx", "backgroundy", 0, 0, 1280, 720, backgroundImg)
ppsh = tower("ppsh", "ppshx", "ppshy", 1127, 140, 120, 40, ppshImg)
trenchgun = tower("trenchgun", "trenchgunx", "trenchguny", 1207, 140, 120, 27, trenchgunImg)
thompson = tower("thompson", "thompsonx", "thompsony", 1127, 120, 120, 39, thompsonImg)
colt = tower("colt", "coltx", "colty", 1, 1, 70, 46, coltImg)
mg = tower("mg", "mgx", "mgy", 1, 1, 135, 27, mgImg)
towers = [background, ppsh, trenchgun, thompson, colt, mg]
def game_loop():
positions = {
(background.getnamex()): (background.getx()),
(background.getnamey()): (background.gety()),
(ppsh.getnamex()): (ppsh.getx()),
(ppsh.getnamey()): (ppsh.gety()),
(trenchgun.getnamex()): (trenchgun.getx()),
(trenchgun.getnamey()): (trenchgun.gety()),
(thompson.getnamex()): (thompson.getx()),
(thompson.getnamey()): (thompson.gety()),
(colt.getnamex()): (colt.getx()),
(colt.getnamey()): (colt.gety()),
(mg.getnamex()): (mg.getx()),
(mg.getnamey()): (mg.gety()),
}
如果你看下面的部分,我想让它,所以我不必写一个新的行,每次,但从上面的列表。这是我的一个尝试
towers = [background, ppsh, trenchgun, thompson, colt, mg]
def game_loop():
for i in towers:
positions = {
(i.getnamex()): (i.getx()),
(i.getnamey()): (i.gety()),
}
如果有人能帮忙的话,我会非常感激的,我已经在这上面呆了一段时间了
您可以定义一个空字典并根据需要添加键值对
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