我不知道如何调用下面的函数我列出了一个框我想做什么,但不知道如何
import random
import time
startingP_health = 30
startingE_health = 30
def player_attack():
global startingE_health
time.sleep(1)
print ("What ability would you like to use? (free speach(fs), capatalism(c), or punch(p)")
ability_choice = input()
if(ability_choice == "fs"):
enemy_health = startingE_health-3
enemy_heath = int(enemy_health)
elif(ability_choice == "c"):
enemy_health = startingE_health-(random.randint(1,6))
enemy_heath = int(enemy_health)
elif(ability_choice == "p"):
enemy_health = startingE_health-(random.randint(2,4))
enemy_heath = int(enemy_health)
else:
print("you fell.")
time.sleep(1)
print ("Enemie's health is now: ",enemy_health)
print("")
return int(enemy_health)
def enemy_attack():
global startingP_health
time.sleep(1)
print ("Enemy kicks you")
print("")
player_health = startingP_health - (random.randint(1,3)
player_health = int(player_health)
time.sleep(1)
print ("Your health is now ",player_health)
print ("")
return int(player_health)
def battle_trotsky():
global player_health
print ("Enemy appears")
print ("")
time.sleep(1)
while player_health > 0 and enemy_health > 0:
##############################
#call function player_attack
#call enemy_attack
##############################
if player_health <=0:
break
if enemy_health <= 0:
time.sleep(1)
print ("You have killed the enemy")
if player_health <= 0:
print("Sorry you failed the mission you must restart the mission"))
################################
#initate function sequence
################################
您需要将
enemy_health
和player_health
声明为全局变量,以便它们保持不变:此函数不必返回任何内容,因为您可以声明
global enemy_health
,然后为其赋值:这不起作用,因为你在做
enemy_health = starting health - 3
,这意味着每一轮都会从开始的健康开始。相反,这里从当前值中减去-=
:enemy_health = enemy_health - 3
:函数通过
name()
调用,如下所示:这是一个不好的问题,因为这是一个不具体的网站,但我觉得必须修复这个代码由深权力。我不知道你为什么要睡觉,打印(“”)语句可以替换为'\n'在以前的打印,你不断地重新分配球员的健康开始的数字,这将永远不会达到0,所以你必须使健康全球
下面是一个有效的例子
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