我一直在做一个迷宫游戏。我首先决定做一个迷你教程。游戏开发才刚刚开始,现在我正在努力让它向上发展。我正在尝试更改PlayerAre变量,但它不起作用。你知道吗
我试着在一张单子里放一张单子外。你知道吗
maze = ["o","*","*","*","*","*",".",#row one is over
".",".",".",".",".","*","*",#Row two is over
"*","*","*","*",".","*",".",#Row three is over
".",".",".","*",".","*",".",#Row four is over
".",".",".","*",".","*",".",#Row five is over
".",".",".","*",".","*",".",#Row Six is over
".",".",".","*",".","@"]
mazeOne = maze[0:6]
mazeTwo = maze[7:13]
mazeThree = maze[14:20]
mazeFour = maze[21:27]
mazeFive = maze[28:34]
mazeSix = maze[35:41]
mazeSeven = maze[42:48]
playerAre = maze[47]
for a,b,c,d,e,f,g in zip (mazeOne, mazeTwo, mazeThree, mazeFour,
mazeFive, mazeSix, mazeSeven):
print (a,b,c,d,e,f,g)
keypress = str(input("""W, A, S, D: """))
if keypress == 'w' or keypress == 'W':
playerAre = '.'
playerAre = playerAre + 7
你眼前有两个问题。你知道吗
maze
(the*)的内容。@使用索引(整数0-48)显示迷宫的字符。你知道吗尝试以下快速解决方法:
我强烈建议您在线查看许多迷宫示例。看看他们如何处理移动更“自然”,从一个迷宫布局的二维组织开始。你知道吗
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