每当我运行这段代码时,它就停在screen.blit
之前,同时仍然循环,一遍又一遍地打印'debug3'
。你知道吗
它甚至不知道屏幕没有定义,我的目的是让它运行screen.blit
。你知道吗
...
playermove = 5
walkL=pygame.image.load("files/sprites/walkL.png")
walkR=pygame.image.load("files/sprites/walkR.png")
currentSprite = walkL
#single sprite size (width, height)
h=128
w=57
numImages = 4
#counter
cImage=0
class Player:
def animation(self):
global cImage,numImages,currentSprite,playerRect,w,h
if (cImage>=numImages-1):
cImage=0
else:
cImage+=1
print('debug3')
screen.blit(currentSprite,playerRect, (cImage*w,0,w,h))
while True:
player.animation()
如果查看else语句,则需要缩进'print'调用以与'cImage+=1'对齐。你知道吗
来自代码示例的片段
-结束代码段-
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