我正在做一个刽子手游戏,当我运行代码时,除了赢线,其他一切都正常。lengthr是当前猜测的单词中的字母数量,length是lengthr需要匹配的实际数量。如果我有一个5个字母的单词长度会变成9左右,这就是我需要帮助的地方。你知道吗
import turtle
import random
w1 = "battery"
w2 = "report"
w3 = "beach"
w4 = "mayor"
w5 = "score"
w6 = "overeat"
w7 = "load"
w8 = "social"
w9 = "honor"
w10 = "risk"
turns = 10
guesses = ''
err = 0
gennum = random.randint(1, 10)
if gennum == 1:
usedw = w1
elif gennum == 2:
usedw = w2
elif gennum == 3:
usedw = w3
elif gennum == 4:
usedw = w4
elif gennum == 5:
usedw = w5
elif gennum == 6:
usedw = w6
elif gennum == 7:
usedw = w7
elif gennum == 8:
usedw = w8
elif gennum == 9:
usedw = w9
elif gennum == 10:
usedw = w10
wn = turtle.Screen()
draw = turtle.Turtle()
length = len(usedw)
lengthr = int(0)
print("Welcome to hangman your word is", length, "letters long.")
while turns > 0:
guess = input("Choose a character: ")
guesses += guess
for char in usedw:
if char in guesses:
print (char,)
lengthr += 1
else:
err += 1
if err == 1:
draw.goto(0,0)
draw.down()
draw.goto(200,0)
elif err == 2:
draw.up()
draw.goto(0,0)
draw.down()
draw.goto(0,200)
elif err == 3:
draw.up()
draw.goto(0,200)
draw.down()
draw.goto(100,200)
elif err == 4:
draw.up()
draw.goto(100,200)
draw.down()
draw.goto(100,150)
elif err == 5:
draw.up()
draw.goto(100,100)
draw.down()
draw.circle(25)
elif err == 6:
draw.up()
draw.goto(100,100)
draw.down()
draw.goto(100,50)
elif err == 7:
draw.up()
draw.goto(75,90)
draw.down()
draw.goto(125,90)
elif err == 8:
draw.up()
draw.goto(100,50)
draw.down()
draw.goto(75,35)
elif err == 9:
draw.up()
draw.goto(100,50)
draw.down()
draw.goto(125,35)
print("You loose.")
break
if lengthr == length:
print ("You won!")
应该在
for char in usedw:
循环之前设置lengthr = 0
。你知道吗相关问题 更多 >
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