JavaG.drawRect在背景后面绘制矩形
我想制定一个清晰的方法,基本上可以清除屏幕。我试着重新油漆;我看到它在另一个代码中工作。现在我试图做g.drawRect
,但它把它画在背景后面(what the program looks like)
我制定了一个明确的方法,我试图改变背景色,但没有效果,然后我试图制作一个红色矩形来覆盖窗口,但两者都没有效果
public void clear(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.RED);
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, 640, 480);
}
@Override
public void paintComponent(Graphics gfx) {
super.paintComponent(gfx);
Graphics2D g = (Graphics2D) gfx;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(Color.BLACK);
g.drawString(welcome, 10, 20);
g.setColor(Color.RED);
g.setStroke(new BasicStroke(2));
for (GeneralPath old_path : old_paths ) {
g.draw(old_path);
}
g.setColor(Color.GREEN);
g.setStroke(new BasicStroke(2));
g.draw(p);
clear(g);
}
以下是完整的代码:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.geom.GeneralPath;
import java.awt.image.BufferedImage;
import java.util.LinkedList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Drawing extends JPanel implements MouseListener, MouseMotionListener {
private static final long serialVersionUID = 1L;
GeneralPath p=new GeneralPath();
String welcome = "Welcome";
LinkedList<GeneralPath> old_paths= new LinkedList<GeneralPath>();
public Drawing() {
try
{
setCursor(Toolkit.getDefaultToolkit().createCustomCursor(ImageLoader.loadImage("218.png"),new Point(10,10),"custom cursor"));
}catch(Exception e){}
addMouseListener(this);
addMouseMotionListener(this);
}
public void clear(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setBackground(Color.RED);
g2d.setColor(Color.RED);
g2d.drawRect(0, 0, 640, 480);
}
@Override
public void paintComponent(Graphics gfx) {
super.paintComponent(gfx);
Graphics2D g = (Graphics2D) gfx;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setColor(Color.BLACK);
g.drawString(welcome, 10, 20);
g.setColor(Color.RED);
g.setStroke(new BasicStroke(2));
for (GeneralPath old_path : old_paths ) {
g.draw(old_path);
}
g.setColor(Color.GREEN);
g.setStroke(new BasicStroke(2));
g.draw(p);
clear(g);
}
@Override
public void mouseClicked(MouseEvent event)
{
if (event.getClickCount() == 2) {
System.out.println("clicked");
Graphics g = getGraphics();
clear(g);
g.setColor(Color.RED);
g.drawRect(0, 0, 640, 480);
}
}
@Override
public void mouseEntered(MouseEvent me) {
}
@Override
public void mouseExited(MouseEvent me) {
}
@Override
public void mousePressed(MouseEvent me) {
old_paths.add(p);
p=new GeneralPath();
p.moveTo(me.getX(), me.getY());
repaint();
}
@Override
public void mouseReleased(MouseEvent me) {
}
@Override
public void mouseDragged(MouseEvent me) {
p.lineTo(me.getX(), me.getY());
repaint();
}
@Override
public void mouseMoved(MouseEvent me) {
}
public static void main(String[] args) {
JFrame frame = new JFrame("Test");
frame.setSize(640, 480);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Drawing());
frame.setVisible(true);
}
}
# 1 楼答案
这个
这不是绘画在摇摆中的表现。你需要停下来,通读一遍Performing Custom Painting和Painting in AWT and Swing,以便更好地理解绘画是如何在摇摆中工作的
一个非常简单的解决方案可能是简单地使用一个“cleared”变量,它可以改变
paintComponent
的工作方式,例如然而,这确实使绘画过程有些复杂
另一种方法可能是从}中删除所有元素
old_paths
{另一种方法可能是使用
BufferedImage
作为主要渲染表面,然后简单地将其绘制到组件上